Thank you. Recon fleets come in about five ships, and sub fleets use five to ten submarines. anti air seems useless when playing the soviets the areas are so huge a. ago. g Banana Empire Panama taking over Mexico. Hoi4 ofc. 11. You could do with designing the CVE to to have surface radar, escorts with both sonar and radars to help you find the subs. Go to hoi4 r/hoi4 • by. It will send just that ship as a separate task force, then you can select other ships and right click them into that task force. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). lancefighter • 4 yr. bwhite9 • General of the Army • 4 yr. 1 comment. This could simply be because of a difference in hardware. HOI4 needs a secondary Dev team (Custodian Team) with the mandate and resources to rework and improve old DLC and updates. These slots can be populated by modules via the Ship Designer in order to form complete ship designs (a. As someone with 600 hours in HOI4 and a good understandung of the navy, dont bother. not if you have to fight a large naval group. Build lots of Fighters / Strategic Bombers to slow down German production. America Meridionalis: Central & South America Expanded is a mod that seeks to rework every nation in Central and South America plus the Caribbean's. That Screen is bugged. Fill it with all the rifles and artillery you can find. The cruisers kill enemy screen ships. Having the factions have different types of boats is incredibly dumb. 9. Heavy cruisers also have the speed which heavier ships lack, making them far better and finding and killing enemy ships. None of my fighter units upgraded to jets and when I went to deploy new units there weren't any jets under fighters and there wasn't a category for jet. Light Cruisers can get a very high operational range and destroy many convoys very quickly. 5. So have some divisions at a port on your coast waiting, scout out the British coast with your fleet before you declare war, then drop the paratroopers on the island in a relatively weak spot and then get your army across the channel. Current issue is that the subs are literally too fast for the destroyers to fight so they do. Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. Add more planes. Then in order to get most out of them funnel your convoy routes through a few sectors. it largely prevents german tanks breaching the front in the southern plains when playing as the soviet union (though the single most important thing is to mass produce rifles in absurd quantities). This is the fact AI never upgrades sonar or detection and will never retreat when they cannot detect their enemy. Delta974 • 4 yr. txt event 27) (uh if youre looking for specific. r/hoi4 • Is submarine spam enough to sink AI navy? See more posts like this in r/hoi4. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. Set. Add a fuel tank and you can sail into enemy waters and play havoc with supply lines. But as tech scales up, that gap widens. I would say go with CAs if you're making capital ships at all, you'll have trouble researching all the techs and importing all the steel you need to produce fleet carriers or heavy ships, but you can economize on naval research by building CAs and CLs that rely on the same techs. Please remember to follow all forum rules. You can utilize surface raiders as well. r/hoi4. If you have 5 dockyards, you can put 5 production lines with 1 dockyard each, activate ic and you get 5 ships every day. The fact that patches are pretty much only released with DLCs and DLCs are released once per year doesn't really help, either. Spam basic infantry and forts, and try to get Italy on your side. High supply divisions offer good quality, but make you have less units in total. You cant ever build historical Japanese DDs. : r/hoi4. ago. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. On infantry 40 widths you can go 12-4-4 inf-art-AA with support AA and you'll take no penalty. After this, is GB all about holding out until the USSR flips Germany upside the Head and the USA. Making some decent air force for minor countries is harder now - for example, if You want to do bathtub spam, it is enough to research two technologies (submarine one and torpedos). 2. You have to select either the army group they all belong to (assuming they belong to one) or select each army individually. 2- start preparing (or just pump divs out) to make a lot of divisions to rush anschluss. ago. When my friend tries hosting and starts the. 1 / 6. Possibly the easiest meta in the game, and the one that most people go for is the submarine spam. 2) I don't think the AI is sweeping mines. r/hoi4 • Is submarine spam enough to sink AI navy? r/hoi4. All navy production and tech to submarines Total airforce (end game) of about 600 fighters and 1200 bombers. Theres an event in the base game, UK can take a decision to demand vichy france's fleet, listed in operations as mers_el_kebir_raid. Enitity_Enigma • 21 days ago. A destroyer already has a base submarine detection of 1, and RADAR adds detection, so save the SONAR. For better or for worse, magazine. Just want to know how honestly. 0. They work ok i guess, havent tried that yet, but if you spam as much torpedoes as possible on them and spam light cruiser, im gonna actually try this tomorow, but i think they do ok, best loght cruisers have 126. json (in document/paradox interactive/hoi4) it's the list of mods you have subscribed to. Mines screw with enemies, make them slow down and stuff. Win ww2 with least amount of global deaths. If possible get fighter coverage for the percentage buff and cas to do org/strength damage. The destroyer patrols that kill subs get absolutely manhandled by Cruisers. Use naval bombers. Hoi4 has been making the game more realistic as the game progresses, so why not this. Spam divisions/planes. Range, cant reach any battles that are currently happening, but sometimes airzones bug, could also be airfield being crowded. Join my discord:. Any of the same modifier will stack additively, so in your example of 10% output + 20% output, you'd have 30% output. The reason for submarine spamming in game and in history iis because they were cheap. submarines can only really kill capital ships well but thats if theres a good amount of submarines and only a few capitalships (No screens or else subs will get massacred, even in a doomstack) but going down the submarine doctrine tree can make the subs really good at massacring convoys. Looks like. Look at the spanish civil war and the indian liberation army. Also just bypass the fort/mountain. They're very expensive to build, so don't go overboard. And if you can get green air in the channel then just spam bombers there too. britian. PeaceWalking • 4 yr. It's the meta for a reason. Submarines aren't usually able to sink ships. I play as Germany and war is about to break out in 1939. Recon fleets come in about five ships, and sub fleets use five to ten submarines. Gaining and retaining division XP is very hard. They only thing that you could do is change it from a civil war to a normal war. Were* a naval power. But this is a paradox-wide quality problem right now, probably an issue of budget or management or something, so it's hard for me to lay blame on the HoI4 team. The entire basis of the naval arms race leading into WW1 and up to the Washington Naval Treaty was the race to build higher caliber weapons to maintain range and penetration advantages. Some vague answers: Germany has an advisor that gives +10% naval range. Its a pretty good expansion of the base game. New comments cannot be posted and votes cannot. Can submarines transfer troops tho might just go full submarine in my game 😭 This thread is archived. Their survivability is in their speed. ago. Even shorter for something like India. 2. I don't, but inside the mods folder there will be a folder called 'common' and inside that folder is another folder called 'technologies' and inside that will be several text files named after each researchable tech tree, they contain a list of all the item ids unlocked by researching that tree. It was the first time AI France goes fascist in my game, probably because they get destroyed early on in most games, leaving them without a government to change. When enemy subs are sighted, your. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. R5: This is totally nonsensical, maybe I could see the logic for rivers providing 6x the supply of rails, but if a supply hub is already connected to a river, it should not suddenly have it's supply reduced if you decide to also connect it by rail. spam update to force bruv to update eliezer1245 May 6 @. Destroyers have torpedoes 20% weaker than Light Cruisers and 1/3 the strength of Submarines. But that would take a lot of modding work to make happen. Heavy cruisers are the undisputed kings of light attack, mainly because they can mount light cruiser batteries in all their slots (BBs and BCs need to mount either heavy batteries or secondaries, which are far worse). 12, spamming subs is no longer a viable option for fleet-building. Battleships. . - There are roughly 40 Battalion types with 25 slots per Division. New comments cannot be posted and votes. 1 / 6. 203. They should of course logically (and historically) be engaging enemy aircraft from enemy Carriers primarily. ViniciusSinged • 21 days ago. . The variants are worth considering because you need less per battalion. Spain is also good, although you have to go first through the civil war. Content is available under Attribution-ShareAlike 3. Before joining the war I wanted to naval invade Gibraltar, Malta and Cyprus really quickly to cut off British ports in the Mediterranean and block their access to it, but my navy got immediately obliterated and I only. They need to HURT. Coastal radar installations help naval superiority and fleet spotting. Idk man, my dad can't swim. "Hybrid": This is what I've been trying lately. 6 you should spam infantry like there is no tommorow. ago. New comments cannot be posted and votes cannot be cast. Research torpedoes and radars. there are 3 major builds that can counter each other, and a verity of other not so optimized ones. ago. DD Destroyer – light, fast, cheap. THey killed 500 man and the island garrison capitulated with 12000 POWs after losing only 200 of their own. Screens are needed in large quantities to counter carrier NAV spam. Third Reich; Trade Interdiction for subs maxed; have all sub tech except for torpedo launcher 4; already have that advisor. 1 to 1x but not above. Same like equipment losses as well I try to find, for myself and the enemy. Then they sold DLC with ship designer that made the system so obtuse nobody understands it, and that's supposed to be an improvement. 2 comments. [deleted] • 7 yr. Destroyers have very weak naval guns, while Light cruiser guns are at least good for killing Destroyers. HOI4 isn’t working for me. [deleted] • 5 yr. Or there is a meta going around where people spam cheap destroyers with a large amount of torpedo's on it. l to ensure that your capitals are effectively screened. If you want to play naval 4 Carriers and a bunch of Dads should do the trick. They still don't add much toward Naval Invasions. In reality it is an order of magnitude cheaper to move freight by sea and river than by rail. Submarines. My nearest naval base is within this as I have docking rights from Japan. Is there something I m doing wrong because I thought I should be able to increase UI scale beyond default 1X ? This thread is archived. Their survivability is in their speed. Sub 3’s are very good, and they are very quick to build. I find the cruiser submarine available via "U-boat effort" focus to be quite good at enforcing a blockade sufficiently far from Britain. Naval supremacy of ship = 100. 3. No enemy airports = no red air, simple as that. Best Naval doctrine is spamming naval bombers. electriccatnd • 7 yr. Build Destroyers + Sonar + Depth Chargers. You can spread out in a line. Naval bombers delete the screens, subs kill the convoys and capitals. - plausible alternate paths with accompanying event chains to make for more interesting. How to use submarines properly. They are really only useful for convoy. 49. Secondly are the heavy cruisers. Exemple US Submarine . A halfway comprehending of navy player would just spam DD with anti. 17 Badges. Delta974 • 4 yr. Are there any good spy overhaul mods? I really like playing with spies, but I think they are a bit bland, like it makes sense to do 1-2 missions max. . With field hospitals and big 40w armored divisions I can have 7 veterans by the end. 11. Apr 25, 2018. 386 votes, 29 comments. 4 comments. The size of a country’s submarine fleet in Hearts of Iron IV is determined by a number of factors, including the nation’s industrial capacity, technological level, and strategic doctrine. It really depends on the number of Dockyards you have A handful of light minelayers (Cruiser or Destroyer sized) can be really handy. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The convoy escort gives +30% escort efficiency, which is pretty good because it lowers the number of escort ships required, and +20% sub detection for DDs. I want to try and stay democratic, I am trying to challenge myself, I have already avoided it by. Sirrestrikk • 4 yr. Sonar is litteraly useless on this ship as it can't attack submarines anyways. New and Improved HOI4 Meme thread - Post your memes here. Looks like. lancefighter • 4 yr. However, my ships cannot move to the naval zone at all, or do any tasks in the zone. Subs are the best scouts, best convoy raiders, and best minelayers. You must have enough unassigned transport planes on that location to be able to perform a launch. If you have 10 or more than 10 dockyards, you can disporbicya very decent. So have some divisions at a port on your coast waiting, scout out the British coast with your fleet before you declare war, then drop the paratroopers on the island in a relatively weak spot and then get your army across the. This mod makes no changes to vanilla ships or modules. Hover over it and it should tell you why. However, the longer your divisions are moving or in action, the planning bonus dwindles. 1. But in general, which is superior. Just using the best templates won’t be enough to win every battle. I know monarchist and Franco spain. Put radar in that slot. 25 Duodecillion minimal Battalion templates. The submarine tree is a standard submarine tree for convoy raiding, not very powerful. I made a couple thousand fighter jets in my first full game. Destroyers are about 1/3 the Ainti-Air strength of a Light Cruiser, which is the most cost-effective ship for AA (outside of a carrier with fighters). 80 years ago today was 'A date that will live in infamy' At 7. Deep. I recently watched Hammotimes beginner series and in his Navy video he mentions a "sub spam" method in which you produce a load of T1 subs and leave them on convoy raiding with auto repair etc. As we all know ships in Hoi4. You can usually press the Pause button during the Pop up and it will stay paused after you close the pop up. The mod looks to make these changes to the regions: - Focus trees for every country south of Mexico. CryptoEven if you got enough autonomy to become free, you won't be able to, as you NEED to do the abandon westminster focus. NoChecks, but it didn't seem to do anything, as I still couldn't take the decision). They have the world's greatest submarine battleship force. "Forget all your naval options and spam submarines" - Sun Tzu. It was the first time AI France goes fascist in my game, probably because they get destroyed early on in most games, leaving them without a government to change. Aircraft Carrier Survival was neat. If you go into tje equipment the enemy lost and hover over any particular piece, there'll be a pop up that says how much of it was captured. There's a huge opportunity cost to building carriers, not just in terms of MIC to build the planes and NIC to build the CV (plus their screens), but there are better uses of your research slots. Inside a tank division to help maintain the speed of light or mesium tanks, and boosting org, hp, and defense. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. Edit to link to my cut/paste. ago. The long and short of it is heavy surface raiders are very easily countered by just adding more escorts to your convoys. I've never experience it while gaming but I have while watching YouTube in full screen mode. Thangunis. Specialized destroyers and naval bombers should do the trick. Generalfaster • 1 hr. For division stats, the different modifiers are multiplicative. Look for the surface detection stat. All talk and no fight. ago. I recently watched Hammotimes beginner series and in his Navy video he mentions a "sub spam" method in which you produce a load of T1 subs and leave them on convoy raiding with auto repair etc. Total__Entropy • 7 yr. Yay for cheapest interwar tank you can make for garrison (if you don't want to just use cav + captured rifles), nay for anything that gets deployed on the map. So while navies are fun for 'shts'n'giggles', and occasionally you need a few ships for invasions, if you're asking for what is 'effective' its air. It appears to be a submarine exploit, in which you spam single submarines in the area to distract Napoleon’s fleet. It's actually serious. If you justify on the Netherlands in 36 and spam out your 36 subs and just add mines to them you can hold them off with one army and just lay mines until you are ready to finish the war. I'm not sure if the same rules apply here in Darkest Hour. There's a huge opportunity cost to building carriers, not just in terms of MIC to build the planes and NIC to build the CV (plus their screens), but there are better uses of your research slots. Concentrate on upgrades that reduce visibility and torpedo reveal chance. 0 unless otherwise noted. 8 × 5 = 24. 1936 Battleship. I've been playing HOI4 since it's release date in 2016. 299k members in the hoi4 community. the reason you build light cruisers as any naval power (uk. CryptoIs production efficiency cap hard capped at 100%? Let us say i have a mod (in this case kaiserreich) which gives me the opportunity of increasing production efficiency cap using focuses so it could theoretically go beyond 100%. Put in a good engine and a snorkel if you have them so you can evade detection better. I quickly redeploy it's troops. Reply Fun. These are very weak ships, and thus you can try to destroy them before they become problematic. This page was last edited on 7 May 2017, at 15:55. [deleted] • 7 yr. The DD's find them, the bombers eradicate them. It’s pretty simple, but takes focus to make it efficient. 6. I am trying to play multiplayer with a friend and the game wont stop lagging, it used to work fine until last year, but now it's lagging, is there a mod to increase the performance? Yes, most mods used in historical games improve performance a lot. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Tanks should be used scarcely only as a breakthrough force. 48am. 1. I know the feeling. They are really only useful for convoy-raiding and some niche fleet compositions. Due to submarines being nerfed in 1. I'm trying to imagine the submarine shooting down airplanes while simultaneously sinking 4 ships. Am I producing equipment the wrong way? Not sure if any of this will make sense but here we go. On steam you can right click on the game and search for "check local installation" or "check local files". From what I've seen when you get 90% or higher army intel you also get intel on fake divisions. If you have 10 or more than 10 dockyards, you can disporbicya very decent fleet, that will anhilate any ship you see. If you need I. SirStrider666 • 4 yr. Greatest HOI4 post of all time. If they are torpedo destroyers, you can dunk on your opponent and also use light attack heavy cruisers to kill them. 364K subscribers in the hoi4 community. 666. Heavy cruisers also have the speed which heavier ships lack, making them far better and finding and killing enemy ships. Let's get on with the guide! Terminology. If the host is running the game at a speed one of the players cannot handle and falls more than 24 in game hours behind without the game autopausing they will desync. 3 comments. Especially with the new Naval MIO buffs. Tanks can do the same thing. Console command to change nations once they are formed. 17. Naval supremacy of ship = 100. I've never tried cloud save but Ironman save can be corrupted easily if you forcefully quit the game. Typically, they are destroyers or submarines for maximum spam. 1. FrontierJustice- • 3 yr. fug. The way supply hubs distribute supply in general is also extremely strange, but that's a separate. Battleship Designs. iirc in that case you have to delete a file called mod_registry. Apr 8, 2018. it's light cruisers that destroy screens a. You trigger an order-of-battle file in which you create divisions as well as the template these divisions use. NFL NBA Megan Anderson Atlanta Hawks Los Angeles Lakers Boston Celtics Arsenal F. I can usually get. Unfortunately, your choices are to either stay at speed 4 (which is still pretty fast), or upgrade your aystem. ago. E. CA is a screen hunter to counter DD or CL spam and can't reasonably combat capital ships. 666. ago. 127. Destroyers > Submarines > Light Cruisers > Air > Capital ships > Screens. Garrison your ports and naval bomb anywhere they try to land. l to ensure that your capitals are effectively screened. As much as I love HOI4 (2700 hrs), the game isn't designed flawlessly, and for most people, they can safely ignore anything to do with navy and still complete world conquests. This still sucks so hard compared to submarines. The AI has no problem damaging or sinking my older subs, but the 1940 submarines are barely getting detected or shot at. Decryption tech plays a part in spotting fleets, especially naval invasions. The convoy escort gives +30% escort efficiency, which is pretty good because it lowers the number of escort ships required, and +20% sub detection for DDs. Speed is king, always retreat at any sign of trouble and stay out of air range. Superior firepower also is the best doctrine against Germany. Then the torp destroyers kill enemy caps. The next Update is gonna kill the light attack heavy cruiser meta and the submarine spam meta is gonna get nerfed hard Wait untill the new metas were figured out (my bet is the return of the light attack light cruiser)1. You have 0% mission efficiency. Best. Build Sub 3/4s with snorkels. Surface Raiders are great at killing convoys in open space. If you are ussr and your are going for a late build and you build civs until mid 39, dont rush imrpoved machine tool branch go instead dispersed construction make ready your tanks and after that research these before start producing heavily. Give collies submarine. I prefer to build my navy slowly and spam submarines to make naval invasion. It always shows 0% but the game does calculate in this part Sub Visibility vs Sub Detection. I don't, but inside the mods folder there will be a folder called 'common' and inside that folder is another folder called 'technologies' and inside that will be several text files named after each researchable tech tree, they contain a list of all the item ids unlocked by researching that tree. Jul 3, 2016 323 465. BB and SHBB are anti-ship ships. Speed is king, always retreat at any sign of trouble and stay out of air range. Submarines aren't usually able to sink ships. Also spam some naval bombers and put them in the attack english channel mode. 2. I've always annihilated and been annihilated if subs/destroyers run into a large naval group. ummLeon • 3 yr. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox. It is the most efficient in responding to the escort needs of convoys and in anti-submarine warfare. Something like this happens in the Chinese Civil war too. ago. Got back into HOI4 recently and this time around i'm really invested in learning and pushing for my first world conquest/win. The army and air force have a bigger impact on the war than the navy. If you get instagibbed, tough luck, it's called a game, we shouldn't railroad with 40 pages of rules which have to be modified after each game because after each game one can find something that's "unfair". 1 Lavaix1 Fleet Admiral • 1 yr. gaoruosong • 3 yr. r/hoi4. Patrol is better since it is meant to hunt, convoy defense prioritizes shielding convoys. Seriously though. 65, which is about 21. Destroyers stacked with torpedoes are more reliable than a sub spam. Im playing in the Millenium Dawn mod, as USA, and I'm planning on invading Afghanistan, but don't know how to approach an invasion. 8. Submarine Spam, destroyer spam it just doesn't work. This is the fact AI never upgrades sonar or detection and will never retreat when they cannot detect their enemy. 2. destroy_ships = { type = ship_hull_heavy count = 2 } this might be what youre looking for? (wtt. ago. Heavy Battery II. ago. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Always add radar to your ships. Bathtub is spamming out cheap crappy subs for naval supremacy (typically for naval invasions as they don't always preform the best in naval combat against non-AI players). Like I hate that in order to properly organize your navy you have to regroup all the ships to fleets named task force one, task force two and so on. Assuming you are using Windows go to the control panel and uninstall all Microsoft Visual C++ Redistributables. Possibly the easiest meta in the game, and the one that most people go for is the submarine spam. I think the AA division you have assigned to it is the problem with it. jontelover123 • 5 yr. I unsubscribed…Patrol reveals the hidden submarines instantly, compared to convoy defense. Originally posted by Random: the easiest and most effective way to wipe out subs on mass is to setup about 4 groups of 10-15 destroyers with at least 2 secondary gun components setup to depth charges (pretty much every destroyer that isn't a minelayer or minesweeper should have this) with your highest available radar + sonar, and set them to. So there currently two populair navy strategies that I see floating around. bwhite9 • General of the Army • 4 yr. Front 1. heavy attack spam is. Then this will then evenly distribute the armies over the from the line. Best Naval Spirits for Submarine spam Question Playing as Ireland, managed to grab Northern Ireland and join the Axis, was wondering which spirits were the best for Submarines only. Whenever you get air superiority spam nukes. Maybe your subs don’t have enough coverage or are spread over too many zones. ; heavy attack spam: to counter the best build you need the best anti-build. Sub 3 cannot be hit by AI, AI won't retreat because they're at a material advantage.